[Author]
Author = Coffee Man
[Description]
Description = I've got some job opportunities and you're the perfect man for the job, Michael. Come pick me up from my Garment Factory and I'll explain...
[Objectives]
Objectivescount = 13

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = -823.9283
Objectives[0]positionY = 180.2182
Objectives[0]positionZ = 71.55878
Objectives[0]Heading = 130
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = ExtraSunny
Objectives[0]SetTime = 10
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 0
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]SpawnInVehicle = True
Objectives[0]mission_Actors[0]SeatIndex = 0
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 11
Objectives[0]mission_Actors[0]positionX = 719.9593
Objectives[0]mission_Actors[0]positionY = -987.8711
Objectives[0]mission_Actors[0]positionZ = 23.70797
Objectives[0]mission_Actors[0]Heading = 273.634
Objectives[0]mission_Actors[0]String_Name = ig_lestercrest
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = True
Objectives[0]mission_Actors[0]SetHealth = 3000
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = False
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Custom
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[0]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[0]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[0]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 719.9593
Objectives[0]mission_Vehicles[0]positionY = -987.8711
Objectives[0]mission_Vehicles[0]positionZ = 23.70797
Objectives[0]mission_Vehicles[0]Heading = 273.634
Objectives[0]mission_Vehicles[0]Name = Asea
Objectives[0]mission_Vehicles[0]Model = asea
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 4
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 6
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[2] = 8
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[2] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[3] = 10
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[3] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Text = Go to the Garment Factory.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 255
Objectives[1]IconColorA = 0
Objectives[1]positionX = 720.2658
Objectives[1]positionY = -981.6149
Objectives[1]positionZ = 23.12894
Objectives[1]Heading = 480
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 15
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = 754.9554
Objectives[2]positionY = -980.6838
Objectives[2]positionZ = 24.17436
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = AH1_START
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Get in the Asea with Lester.
Objectives[3]FaildText = 
Objectives[3]Type = Enter_Vehicle
Objectives[3]positionX = 723.5981
Objectives[3]positionY = -987.0205
Objectives[3]positionZ = 23.16589
Objectives[3]EnterVehicle_AsPassenger = False
Objectives[3]EnterVehicle_CanExit = True
Objectives[3]EnterVehicle_SetIsWanted = False
Objectives[3]EnterVehicle_SeatIndex = -1
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Mission_Settings_Objective
Objectives[4]positionX = -831.3206
Objectives[4]positionY = 170.6034
Objectives[4]positionZ = 69.06138
Objectives[4]MissionSettings_TimesOfDay = Current
Objectives[4]MissionSettings_Weather = Current
Objectives[4]MissionSettings_WantedLevel = Current
Objectives[4]MissionSettings_SetWantedLevelNow = Current
Objectives[4]MissionSettings_StartNightvision = False
Objectives[4]MissionSettings_StopNightvision = False
Objectives[4]MissionSettings_StartSeethrough = False
Objectives[4]MissionSettings_StopSeethrough = False
Objectives[4]MissionSettings_StartMusic = False
Objectives[4]MissionSettings_StopMusic = False
Objectives[4]MissionSettings_Music = AH1_START
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Text = 
Objectives[5]Type = Timeout_Objective
Objectives[5]positionX = 727.3726
Objectives[5]positionY = -984.6919
Objectives[5]positionZ = 23.18093
Objectives[5]Timeout_Min = 0
Objectives[5]Timeout_Sec = 30
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 6
Objectives[5]ObjectiveMessages[0]positionX = 728.6647
Objectives[5]ObjectiveMessages[0]positionY = -987.1076
Objectives[5]ObjectiveMessages[0]positionZ = 23.18728
Objectives[5]ObjectiveMessages[0]Message = Hello, Michael. You've changed, haven't you?
Objectives[5]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[5]ObjectiveMessages[0]Sender = Lester
Objectives[5]ObjectiveMessages[0]Subject = 
Objectives[5]ObjectiveMessages[0]MessageColor = White
Objectives[5]ObjectiveMessages[0]PlayFromStart = False
Objectives[5]ObjectiveMessages[0]Delay = True
Objectives[5]ObjectiveMessages[0]DelayTime = 2
Objectives[5]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[0]TypeSubtitle = False
Objectives[5]ObjectiveMessages[0]TypeTextMesage = True
Objectives[5]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[1]positionX = 732.312
Objectives[5]ObjectiveMessages[1]positionY = -985.6053
Objectives[5]ObjectiveMessages[1]positionZ = 23.28625
Objectives[5]ObjectiveMessages[1]Message = And I heard you've been expanding your crew and taking down scores left and right, right?
Objectives[5]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[5]ObjectiveMessages[1]Sender = Michael
Objectives[5]ObjectiveMessages[1]Subject = 
Objectives[5]ObjectiveMessages[1]MessageColor = White
Objectives[5]ObjectiveMessages[1]PlayFromStart = False
Objectives[5]ObjectiveMessages[1]Delay = True
Objectives[5]ObjectiveMessages[1]DelayTime = 7
Objectives[5]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[1]TypeSubtitle = False
Objectives[5]ObjectiveMessages[1]TypeTextMesage = True
Objectives[5]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[2]positionX = 736.2327
Objectives[5]ObjectiveMessages[2]positionY = -984.9878
Objectives[5]ObjectiveMessages[2]positionZ = 23.55173
Objectives[5]ObjectiveMessages[2]Message = Diamond Casino I think? Or was it that whole disaster involving that billionare and his robot?
Objectives[5]ObjectiveMessages[2]Contact = CHAR_MICHAEL
Objectives[5]ObjectiveMessages[2]Sender = Michael
Objectives[5]ObjectiveMessages[2]Subject = 
Objectives[5]ObjectiveMessages[2]MessageColor = White
Objectives[5]ObjectiveMessages[2]PlayFromStart = False
Objectives[5]ObjectiveMessages[2]Delay = True
Objectives[5]ObjectiveMessages[2]DelayTime = 12
Objectives[5]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[2]TypeSubtitle = False
Objectives[5]ObjectiveMessages[2]TypeTextMesage = True
Objectives[5]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[3]positionX = 742.6476
Objectives[5]ObjectiveMessages[3]positionY = -984.1224
Objectives[5]ObjectiveMessages[3]positionZ = 23.7063
Objectives[5]ObjectiveMessages[3]Message = Both of them, but don't worry about that. I've got some new jobs to offer...
Objectives[5]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[5]ObjectiveMessages[3]Sender = Lester
Objectives[5]ObjectiveMessages[3]Subject = 
Objectives[5]ObjectiveMessages[3]MessageColor = White
Objectives[5]ObjectiveMessages[3]PlayFromStart = False
Objectives[5]ObjectiveMessages[3]Delay = True
Objectives[5]ObjectiveMessages[3]DelayTime = 17
Objectives[5]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[3]TypeSubtitle = False
Objectives[5]ObjectiveMessages[3]TypeTextMesage = True
Objectives[5]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[4]positionX = 739.9691
Objectives[5]ObjectiveMessages[4]positionY = -980.2832
Objectives[5]ObjectiveMessages[4]positionZ = 23.67657
Objectives[5]ObjectiveMessages[4]Message = My old partners are too busy going on some tropical island repeatedly or whatever...
Objectives[5]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[5]ObjectiveMessages[4]Sender = Lester
Objectives[5]ObjectiveMessages[4]Subject = 
Objectives[5]ObjectiveMessages[4]MessageColor = White
Objectives[5]ObjectiveMessages[4]PlayFromStart = False
Objectives[5]ObjectiveMessages[4]Delay = True
Objectives[5]ObjectiveMessages[4]DelayTime = 22
Objectives[5]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[4]TypeSubtitle = False
Objectives[5]ObjectiveMessages[4]TypeTextMesage = True
Objectives[5]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[5]ObjectiveMessages[5]positionX = 746.4509
Objectives[5]ObjectiveMessages[5]positionY = -979.9011
Objectives[5]ObjectiveMessages[5]positionZ = 23.75277
Objectives[5]ObjectiveMessages[5]Message = So, I figured I'd let you on some new fun tasks... First up, head to Fleeca on this location...
Objectives[5]ObjectiveMessages[5]Contact = CHAR_LESTER
Objectives[5]ObjectiveMessages[5]Sender = Lester
Objectives[5]ObjectiveMessages[5]Subject = 
Objectives[5]ObjectiveMessages[5]MessageColor = White
Objectives[5]ObjectiveMessages[5]PlayFromStart = False
Objectives[5]ObjectiveMessages[5]Delay = True
Objectives[5]ObjectiveMessages[5]DelayTime = 26
Objectives[5]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[5]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[5]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[5]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[5]ObjectiveMessages[5]TypeSubtitle = False
Objectives[5]ObjectiveMessages[5]TypeTextMesage = True
Objectives[5]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[5]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[6]Text = Drive to the Fleeca Bank.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 1
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 255
Objectives[6]IconColorA = 0
Objectives[6]positionX = 153.6344
Objectives[6]positionY = -1030.535
Objectives[6]positionZ = 28.18225
Objectives[6]Heading = 435
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 1.5
Objectives[6]PlaySound = True
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = True
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Text = 
Objectives[7]Type = Timeout_Objective
Objectives[7]positionX = 150.4254
Objectives[7]positionY = -1025.742
Objectives[7]positionZ = 28.35224
Objectives[7]Timeout_Min = 0
Objectives[7]Timeout_Sec = 35
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 8
Objectives[7]ObjectiveMessages[0]positionX = 157.0199
Objectives[7]ObjectiveMessages[0]positionY = -1024.253
Objectives[7]ObjectiveMessages[0]positionZ = 28.38881
Objectives[7]ObjectiveMessages[0]Message = Park up here... Look at that, that's our first score...
Objectives[7]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[7]ObjectiveMessages[0]Sender = Lester
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = False
Objectives[7]ObjectiveMessages[0]Delay = True
Objectives[7]ObjectiveMessages[0]DelayTime = 2
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = False
Objectives[7]ObjectiveMessages[0]TypeTextMesage = True
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = 152.9088
Objectives[7]ObjectiveMessages[1]positionY = -1020.62
Objectives[7]ObjectiveMessages[1]positionZ = 28.39438
Objectives[7]ObjectiveMessages[1]Message = This shit? Lester, I robbed the fucking Union Depository! Why are we wasting time with this?
Objectives[7]ObjectiveMessages[1]Contact = CHAR_MICHAEL
Objectives[7]ObjectiveMessages[1]Sender = Michael
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 6
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = False
Objectives[7]ObjectiveMessages[1]TypeTextMesage = True
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[2]positionX = 146.2295
Objectives[7]ObjectiveMessages[2]positionY = -1016.781
Objectives[7]ObjectiveMessages[2]positionZ = 28.40211
Objectives[7]ObjectiveMessages[2]Message = In 2013! Michael, you're out of shape. I need to know if you've still got it.
Objectives[7]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[7]ObjectiveMessages[2]Sender = Lester
Objectives[7]ObjectiveMessages[2]Subject = 
Objectives[7]ObjectiveMessages[2]MessageColor = White
Objectives[7]ObjectiveMessages[2]PlayFromStart = False
Objectives[7]ObjectiveMessages[2]Delay = True
Objectives[7]ObjectiveMessages[2]DelayTime = 11
Objectives[7]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[2]TypeSubtitle = False
Objectives[7]ObjectiveMessages[2]TypeTextMesage = True
Objectives[7]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[3]positionX = 136.8246
Objectives[7]ObjectiveMessages[3]positionY = -1018.105
Objectives[7]ObjectiveMessages[3]positionZ = 28.40364
Objectives[7]ObjectiveMessages[3]Message = You look like a trucker or homeless or... I dunno! Just look at the bank!
Objectives[7]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[7]ObjectiveMessages[3]Sender = Lester
Objectives[7]ObjectiveMessages[3]Subject = 
Objectives[7]ObjectiveMessages[3]MessageColor = White
Objectives[7]ObjectiveMessages[3]PlayFromStart = False
Objectives[7]ObjectiveMessages[3]Delay = True
Objectives[7]ObjectiveMessages[3]DelayTime = 16
Objectives[7]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[3]TypeSubtitle = False
Objectives[7]ObjectiveMessages[3]TypeTextMesage = True
Objectives[7]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[4]positionX = 126.138
Objectives[7]ObjectiveMessages[4]positionY = -1022.467
Objectives[7]ObjectiveMessages[4]positionZ = 28.35736
Objectives[7]ObjectiveMessages[4]Message = Alright, so how do you plan on taking this joint down?
Objectives[7]ObjectiveMessages[4]Contact = CHAR_MICHAEL
Objectives[7]ObjectiveMessages[4]Sender = Michael
Objectives[7]ObjectiveMessages[4]Subject = 
Objectives[7]ObjectiveMessages[4]MessageColor = White
Objectives[7]ObjectiveMessages[4]PlayFromStart = False
Objectives[7]ObjectiveMessages[4]Delay = True
Objectives[7]ObjectiveMessages[4]DelayTime = 20
Objectives[7]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[4]TypeSubtitle = False
Objectives[7]ObjectiveMessages[4]TypeTextMesage = True
Objectives[7]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[5]positionX = 123.8363
Objectives[7]ObjectiveMessages[5]positionY = -1012.847
Objectives[7]ObjectiveMessages[5]positionZ = 28.40712
Objectives[7]ObjectiveMessages[5]Message = Mmmm, I've got some ideas here n' there. It'll be very "old-school" hehehe...
Objectives[7]ObjectiveMessages[5]Contact = CHAR_LESTER
Objectives[7]ObjectiveMessages[5]Sender = Lester
Objectives[7]ObjectiveMessages[5]Subject = 
Objectives[7]ObjectiveMessages[5]MessageColor = White
Objectives[7]ObjectiveMessages[5]PlayFromStart = False
Objectives[7]ObjectiveMessages[5]Delay = True
Objectives[7]ObjectiveMessages[5]DelayTime = 24
Objectives[7]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[5]TypeSubtitle = False
Objectives[7]ObjectiveMessages[5]TypeTextMesage = True
Objectives[7]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[6]positionX = 114.6184
Objectives[7]ObjectiveMessages[6]positionY = -1016.072
Objectives[7]ObjectiveMessages[6]positionZ = 28.33393
Objectives[7]ObjectiveMessages[6]Message = Alright, drive around the bank's location if you want to learn the area's layout...
Objectives[7]ObjectiveMessages[6]Contact = CHAR_LESTER
Objectives[7]ObjectiveMessages[6]Sender = Lester
Objectives[7]ObjectiveMessages[6]Subject = 
Objectives[7]ObjectiveMessages[6]MessageColor = White
Objectives[7]ObjectiveMessages[6]PlayFromStart = False
Objectives[7]ObjectiveMessages[6]Delay = True
Objectives[7]ObjectiveMessages[6]DelayTime = 28
Objectives[7]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[6]TypeSubtitle = False
Objectives[7]ObjectiveMessages[6]TypeTextMesage = True
Objectives[7]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[7]positionX = 103.6587
Objectives[7]ObjectiveMessages[7]positionY = -1019.696
Objectives[7]ObjectiveMessages[7]positionZ = 28.40726
Objectives[7]ObjectiveMessages[7]Message = Once you're done here, drive us to this location.
Objectives[7]ObjectiveMessages[7]Contact = CHAR_LESTER
Objectives[7]ObjectiveMessages[7]Sender = Lester
Objectives[7]ObjectiveMessages[7]Subject = 
Objectives[7]ObjectiveMessages[7]MessageColor = White
Objectives[7]ObjectiveMessages[7]PlayFromStart = False
Objectives[7]ObjectiveMessages[7]Delay = True
Objectives[7]ObjectiveMessages[7]DelayTime = 32
Objectives[7]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[7]TypeSubtitle = False
Objectives[7]ObjectiveMessages[7]TypeTextMesage = True
Objectives[7]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

Objectives[8]Text = Drive Lester to the specified location.
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = -1333.181
Objectives[8]positionY = -392.6791
Objectives[8]positionZ = 35.60064
Objectives[8]Heading = 615
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 1.5
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = True
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Text = 
Objectives[9]Type = Timeout_Objective
Objectives[9]positionX = -1336.748
Objectives[9]positionY = -382.8209
Objectives[9]positionZ = 35.72058
Objectives[9]Timeout_Min = 0
Objectives[9]Timeout_Sec = 40
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 8
Objectives[9]ObjectiveMessages[0]positionX = -1332.727
Objectives[9]ObjectiveMessages[0]positionY = -383.5739
Objectives[9]ObjectiveMessages[0]positionZ = 35.69316
Objectives[9]ObjectiveMessages[0]Message = The gun store? You can't even afford to provide me some weapons for these jobs?
Objectives[9]ObjectiveMessages[0]Contact = CHAR_MICHAEL
Objectives[9]ObjectiveMessages[0]Sender = Michael
Objectives[9]ObjectiveMessages[0]Subject = 
Objectives[9]ObjectiveMessages[0]MessageColor = White
Objectives[9]ObjectiveMessages[0]PlayFromStart = False
Objectives[9]ObjectiveMessages[0]Delay = True
Objectives[9]ObjectiveMessages[0]DelayTime = 2
Objectives[9]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[0]TypeSubtitle = False
Objectives[9]ObjectiveMessages[0]TypeTextMesage = True
Objectives[9]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[1]positionX = -1329.414
Objectives[9]ObjectiveMessages[1]positionY = -384.2027
Objectives[9]ObjectiveMessages[1]positionZ = 35.68277
Objectives[9]ObjectiveMessages[1]Message = No, I WILL provide weapons for each Setup and Heist mission. But keep in mind that...
Objectives[9]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[1]Sender = Lester
Objectives[9]ObjectiveMessages[1]Subject = 
Objectives[9]ObjectiveMessages[1]MessageColor = White
Objectives[9]ObjectiveMessages[1]PlayFromStart = False
Objectives[9]ObjectiveMessages[1]Delay = True
Objectives[9]ObjectiveMessages[1]DelayTime = 7
Objectives[9]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[1]TypeSubtitle = False
Objectives[9]ObjectiveMessages[1]TypeTextMesage = True
Objectives[9]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[2]positionX = -1327.44
Objectives[9]ObjectiveMessages[2]positionY = -385.1382
Objectives[9]ObjectiveMessages[2]positionZ = 35.64625
Objectives[9]ObjectiveMessages[2]Message = ...if you want to further modify your loadout, you can stop by any Ammunation during missions.
Objectives[9]ObjectiveMessages[2]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[2]Sender = Lester
Objectives[9]ObjectiveMessages[2]Subject = 
Objectives[9]ObjectiveMessages[2]MessageColor = White
Objectives[9]ObjectiveMessages[2]PlayFromStart = False
Objectives[9]ObjectiveMessages[2]Delay = True
Objectives[9]ObjectiveMessages[2]DelayTime = 12
Objectives[9]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[2]TypeSubtitle = False
Objectives[9]ObjectiveMessages[2]TypeTextMesage = True
Objectives[9]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[3]positionX = -1326.765
Objectives[9]ObjectiveMessages[3]positionY = -388.2404
Objectives[9]ObjectiveMessages[3]positionZ = 35.5765
Objectives[9]ObjectiveMessages[3]Message = However, any additional stuff will be paid outta your pocket, not mine.
Objectives[9]ObjectiveMessages[3]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[3]Sender = Lester
Objectives[9]ObjectiveMessages[3]Subject = 
Objectives[9]ObjectiveMessages[3]MessageColor = White
Objectives[9]ObjectiveMessages[3]PlayFromStart = False
Objectives[9]ObjectiveMessages[3]Delay = True
Objectives[9]ObjectiveMessages[3]DelayTime = 16
Objectives[9]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[3]TypeSubtitle = False
Objectives[9]ObjectiveMessages[3]TypeTextMesage = True
Objectives[9]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[4]positionX = -1325.377
Objectives[9]ObjectiveMessages[4]positionY = -391.9719
Objectives[9]ObjectiveMessages[4]positionZ = 35.4914
Objectives[9]ObjectiveMessages[4]Message = While the Heists themselves will be carefully planned, Setups are very open ended.
Objectives[9]ObjectiveMessages[4]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[4]Sender = Lester
Objectives[9]ObjectiveMessages[4]Subject = 
Objectives[9]ObjectiveMessages[4]MessageColor = White
Objectives[9]ObjectiveMessages[4]PlayFromStart = False
Objectives[9]ObjectiveMessages[4]Delay = True
Objectives[9]ObjectiveMessages[4]DelayTime = 21
Objectives[9]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[4]TypeSubtitle = False
Objectives[9]ObjectiveMessages[4]TypeTextMesage = True
Objectives[9]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[5]positionX = -1321.167
Objectives[9]ObjectiveMessages[5]positionY = -382.3194
Objectives[9]ObjectiveMessages[5]positionZ = 35.60883
Objectives[9]ObjectiveMessages[5]Message = And lastly, I will not be speaking a lot during any of the missions to not distract you too much...
Objectives[9]ObjectiveMessages[5]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[5]Sender = Lester
Objectives[9]ObjectiveMessages[5]Subject = 
Objectives[9]ObjectiveMessages[5]MessageColor = White
Objectives[9]ObjectiveMessages[5]PlayFromStart = False
Objectives[9]ObjectiveMessages[5]Delay = True
Objectives[9]ObjectiveMessages[5]DelayTime = 26
Objectives[9]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[5]TypeSubtitle = False
Objectives[9]ObjectiveMessages[5]TypeTextMesage = True
Objectives[9]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[6]positionX = -1320.545
Objectives[9]ObjectiveMessages[6]positionY = -390.5004
Objectives[9]ObjectiveMessages[6]positionZ = 35.45898
Objectives[9]ObjectiveMessages[6]Message = (Under Breath) ...about fuckin' time...
Objectives[9]ObjectiveMessages[6]Contact = CHAR_MICHAEL
Objectives[9]ObjectiveMessages[6]Sender = Michael
Objectives[9]ObjectiveMessages[6]Subject = 
Objectives[9]ObjectiveMessages[6]MessageColor = White
Objectives[9]ObjectiveMessages[6]PlayFromStart = False
Objectives[9]ObjectiveMessages[6]Delay = True
Objectives[9]ObjectiveMessages[6]DelayTime = 31
Objectives[9]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[6]TypeSubtitle = False
Objectives[9]ObjectiveMessages[6]TypeTextMesage = True
Objectives[9]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[9]ObjectiveMessages[7]positionX = -1317.567
Objectives[9]ObjectiveMessages[7]positionY = -384.928
Objectives[9]ObjectiveMessages[7]positionZ = 35.65977
Objectives[9]ObjectiveMessages[7]Message = Alright, take us back to the house now. That's where we'll plan your scores.
Objectives[9]ObjectiveMessages[7]Contact = CHAR_LESTER
Objectives[9]ObjectiveMessages[7]Sender = Lester
Objectives[9]ObjectiveMessages[7]Subject = 
Objectives[9]ObjectiveMessages[7]MessageColor = White
Objectives[9]ObjectiveMessages[7]PlayFromStart = False
Objectives[9]ObjectiveMessages[7]Delay = True
Objectives[9]ObjectiveMessages[7]DelayTime = 35
Objectives[9]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[9]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[9]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[9]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[9]ObjectiveMessages[7]TypeSubtitle = False
Objectives[9]ObjectiveMessages[7]TypeTextMesage = True
Objectives[9]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[9]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

Objectives[10]Text = Take Lester to your Safehouse.
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 1
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 255
Objectives[10]IconColorA = 0
Objectives[10]positionX = -824.9785
Objectives[10]positionY = 179.7743
Objectives[10]positionZ = 70.46916
Objectives[10]Heading = 1010
Objectives[10]Diameter = 1
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 1.5
Objectives[10]PlaySound = True
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = True
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = 
Objectives[11]Type = Timeout_Objective
Objectives[11]positionX = -823.0459
Objectives[11]positionY = 183.4602
Objectives[11]positionZ = 70.89771
Objectives[11]Timeout_Min = 0
Objectives[11]Timeout_Sec = 15
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 2
Objectives[11]ObjectiveMessages[0]positionX = -825.0609
Objectives[11]ObjectiveMessages[0]positionY = 183.5389
Objectives[11]ObjectiveMessages[0]positionZ = 70.81719
Objectives[11]ObjectiveMessages[0]Message = If a Setup is too difficult for you, you can always modify and store a vehicle in your garage...
Objectives[11]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[11]ObjectiveMessages[0]Sender = Lester
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = False
Objectives[11]ObjectiveMessages[0]Delay = True
Objectives[11]ObjectiveMessages[0]DelayTime = 2
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = False
Objectives[11]ObjectiveMessages[0]TypeTextMesage = True
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = -827.2074
Objectives[11]ObjectiveMessages[1]positionY = 178.5635
Objectives[11]ObjectiveMessages[1]positionZ = 70.23321
Objectives[11]ObjectiveMessages[1]Message = ...this might help you on certain cases... Alright, let's head inside and get set up...
Objectives[11]ObjectiveMessages[1]Contact = CHAR_LESTER
Objectives[11]ObjectiveMessages[1]Sender = Lester
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 7
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = False
Objectives[11]ObjectiveMessages[1]TypeTextMesage = True
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[12]Text = Go inside to plan out the heist...
Objectives[12]Text2 = 
Objectives[12]Text3 = 
Objectives[12]Failed_Text = 
Objectives[12]Type = Checkpoint
Objectives[12]Checkpoint_Type = 45
Objectives[12]Reserved = 1
Objectives[12]ColorR = 255
Objectives[12]ColorG = 255
Objectives[12]ColorB = 0
Objectives[12]ColorA = 255
Objectives[12]IconColorR = 255
Objectives[12]IconColorG = 255
Objectives[12]IconColorB = 255
Objectives[12]IconColorA = 0
Objectives[12]positionX = -802.8353
Objectives[12]positionY = 172.3541
Objectives[12]positionZ = 71.84469
Objectives[12]Heading = 1010
Objectives[12]Diameter = 1
Objectives[12]minimum_hight = 1
Objectives[12]maximum_hight = 10
Objectives[12]TriggerDistance = 1
Objectives[12]PlaySound = True
Objectives[12]LoseWanted = False
Objectives[12]Stop_Vehicle = False
Objectives[12]DeliverVehicleOnly = False
Objectives[12]DeliverTrailor = False
Objectives[12]DeliverTowTruck = False
Objectives[12]DeliverVehicleCargobob = False
Objectives[12]DeliverPropCargobob = False
Objectives[12]mission_ActorsCount = 1
Objectives[12]mission_Actors[0]Survive_Number = 0
Objectives[12]mission_Actors[0]Failed_Text = 
Objectives[12]mission_Actors[0]Remove_After = 0
Objectives[12]mission_Actors[0]positionX = -822.7492
Objectives[12]mission_Actors[0]positionY = 178.1229
Objectives[12]mission_Actors[0]positionZ = 71.38416
Objectives[12]mission_Actors[0]Heading = 255
Objectives[12]mission_Actors[0]String_Name = ig_lestercrest
Objectives[12]mission_Actors[0]Relationship_Group = Friend
Objectives[12]mission_Actors[0]AddBlip = True
Objectives[12]mission_Actors[0]ShowCone = False
Objectives[12]mission_Actors[0]Invincible = True
Objectives[12]mission_Actors[0]SetHealth = 4000
Objectives[12]mission_Actors[0]DieFromHeadShot = True
Objectives[12]mission_Actors[0]CanExitVehicle = True
Objectives[12]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[12]mission_Actors[0]AlwaysFight = True
Objectives[12]mission_Actors[0]Seeing_Range = 30
Objectives[12]mission_Actors[0]Hearing_Range = 30
Objectives[12]mission_Actors[0]CombatMovement = Offensive
Objectives[12]mission_Actors[0]weapon = Unarmed
Objectives[12]mission_Actors[0]Variation = Custom
Objectives[12]mission_Actors[0]Task = 99
Objectives[12]mission_Actors[0]Task_Guard_Range = 5
Objectives[12]mission_Actors[0]Task_Stay_In_Range = True
Objectives[12]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[12]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[12]mission_Actors[0]Task_Scenario = NONE
Objectives[12]mission_Actors[0]Task_List_Count = 3
Objectives[12]mission_Actors[0]Task_Repeat = False
Objectives[12]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[12]mission_Actors[0]Task_List[0]PositionX = -801.1808
Objectives[12]mission_Actors[0]Task_List[0]PositionY = 178.8245
Objectives[12]mission_Actors[0]Task_List[0]PositionZ = 72.33471
Objectives[12]mission_Actors[0]Task_List[0]Block = True
Objectives[12]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[12]mission_Actors[0]Task_List[1]DestinationX = -800.4102
Objectives[12]mission_Actors[0]Task_List[1]DestinationY = 171.6191
Objectives[12]mission_Actors[0]Task_List[1]DestinationZ = 72.34469
Objectives[12]mission_Actors[0]Task_List[1]Rotation = 1490
Objectives[12]mission_Actors[0]Task_List[1]Speed = 1
Objectives[12]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[12]mission_Actors[0]Task_List[2]Type = UseMoblePhone
Objectives[12]mission_Actors[0]Task_List[2]PositionX = -804.667
Objectives[12]mission_Actors[0]Task_List[2]PositionY = 176.1895
Objectives[12]mission_Actors[0]Task_List[2]PositionZ = 72.34469
Objectives[12]mission_Actors[0]Task_List[2]time = 59
Objectives[12]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[12]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[12]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[12]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[12]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[12]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[12]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[12]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[12]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

